Just like the characters in the story, you have your own Kri too! Everyone is unique in their own way, making your Kri special-tailored to accompany you as a physical and spiritual representation of your soul. Just take a moment and think… “If I could lay down, dream, and take the form of any creature I want, what would I be? What kind of element do I feel tethered to?”

How Do I Know?

In our comic, the element encompassing a Kri is determined by the positive and negative traits of of the Main Soul’s personality. If you’re an avid reader of fantasy, you like Avatar: The Last Air Bender, or you’ve just happened to think about it from time to time, you may already have an element that you feel tethered to. In the same manner as how the Sorting Hat puts you into the Hogwarts house you will yourself to be in, your Kri will take on the element you feel most attached to. However, if you want to go along with the standards we use for determining the elements our characters’ Kri possess, you are more than welcome to use those standards as a source. Remember: A Kri may possess up to two elements. That means you can mix-and-match!



The Element Standards

Feri (Fire)- You are incredibly passionate about everything you become invovled in. Souls of Feri are unmatched in determination, and will often stop at nothing to achieve a goal. You may also harbor a temper that may at times cloud your better judgment.

Positive traits:Feri

  • Leader
  • Passionate
  • Good Company
  • Inspirational

Negative traits:

  • Prideful
  • Inconsiderate
  • Hot Headed
  • Control Freak


Weln (Water)- You concern yourself with the well being and healing of others. Souls of Weln desire flow and equity in whatever they involve themselves in. They are great listeners and nurturers at heart.

Positive traits: Weln

  • Nurturing
  • Devoted
  • Kind
  • Adaptable

Negative traits:

  • Overbearing
  • Worrisome
  • Sensitive
  • Unconfident

Wados (Wind) – You can’t seem to stay focused on any one thing for an extended period, but have a strong sense of freedom and individuality. Souls of Wados are often spontaneous, travelers, and love surprises.

Positive traits:Wados

  • Individual
  • Spontaneous
  • Quick-Witted
  • Adventurous

Negative traits:

  • Selfish
  • Often Late
  • One-Track Minded
  • Emotionally Detached


Grod (Earth)- You have an unshakable sense of duty, and would rather die than quit. Souls of Grod are among the most honest and trustworthy of people, and are great at keeping secrets.

Positive traits:Grod

  • Loyal
  • Committed
  • Emotionally Stable
  • Decisive

Negative traits:

  • Tough to Befriend
  • Bothered by Failure
  • Non-Sympathetic
  • Stubborn

Druim (Nature) – You value life and all of its nuances, and place great importance in your imagination. Souls of Druim usually have artistic tendencies, whether it be visual, musical, or written, and generally have a strong bond with nature.

Positive traits:Druim

  • Spiritual
  • Friendly
  • Generous
  • Creative

Negative traits:

  • Critical
  • Yearns to Belong
  • Condescending
  • Unorganized

Eles (Lightning) -You have an unquenchable energy and are usually great at multi-tasking. Souls of Eles are active go-getters, but have a tendency to accidentally hurt the feelings of others.

Positive traits:Eles

  • Cooperative
  • Diligent
  • Confident
  • Outgoing

Negative traits:

  • Dependent
  • Hyperactive
  • Vain
  • Craves Attention

Itsa (Ice) – You value your alone time, and will be caught reading a book under the blankets before being seen at a social outing. Souls of Itsa are often very intellectual and wish to learn even the most remote or meaningless piece of knowledge.

Positive traits:Itsa

  • Easy to Please
  • Intelligent
  • Enjoys Learning
  • Easily Entertained

Negative traits:

  • Judgmental
  • Show-Off
  • Fanatical
  • Aloof


The Alignment Standards

Your Kri will also have what is called an “alignment.” If you are familiar with Dungeons & Dragons, you may already have a grasp on the term. Basically, your Kri’s behavior is based off of your own moral compass. When a Main Soul is awoken, the Kri’s alignment will match the morality of the soul it is tethered to. Now, we use the term “morality” loosely here. There are plenty of antagonists in stories who have good intentions behind their master plans, but may not fit the conventions of what the protagonist deems as “good.” It is all in the eye of beholder. Also, it is important to remember that a Kri’s alignment can change, just like our own moral standards and what we do an do not deem as important can also change.

Palan (“Light”) – If you save a princess or prince from a dungeon, the deed is quite outwardly deemed as the conventional “good.” You ride into town on your white horse and deliver the freshly rescued royalty to the King, asking for nothing in return but good will. The kingdom rejoices, and you’re a hero. Maybe your intentions really were as pure as they seemed. You genuinely wanted to get that poor lad or lass back home – it pained your heart to see the King in such disarray, and the hug around the neck that prince or princess gave you truly was a good enough reward. Or maybe you were secretly in it for the glory – though you would never admit it out loud. Sure, you only asked for thanks, but it just so happened that the King showered you with riches and the townsfolk always flock you for an autograph and basically worship the ground you walk on. You act humbled and embarrassed by the whole ordeal, but deep down inside, maybe glory is really what you wanted all along. A Soul of Palan could be described as just, kind, humble, noble, or basically the guy everyone wants to be around. No matter what you hope to get out of it, the simple truth is that you will rescue that prince or princess no matter what.

Dorn (“Neutral”) – When you catch wind of the news that your kingdom’s prince or princess has been locked in a dungeon, you aren’t really sure how to handle the situation. Sure, you could go rescue them, but you still have to plow the fields and change Old Bessie’s horseshoes. Not to mention you have a spouse and children – if anything happened to you, what would they do? You’re worried about that prince or princess, but when it boils down to it, it’s kind of someone else’s problem. Though maybe instead you’re in the shoes of a knight. The King orders you to go on an expedition to save the prince or princess, and you comply, because it is your duty. It isn’t a matter of wanting or not wanting to brave the dungeon, it’s the simple fact that it’s what you’re supposed to do. A Soul of Dorn tends to approach a decision – for lack of a better phrase – with a neutral disposition. You might put your own responsibilities first, or trust that there is more than likely someone else better for the job. You aren’t apathetic, you’re just logical. “Good” and “Evil” aren’t even a part of it.

Necros (“Dark”) – If you save a prince or a princess from a dungeon, it probably wasn’t for the sake of seeing them safe and sound. No, you need a better reason to stick out your neck for a perfect stranger. Maybe you did it for riches, or fame, or maybe you struck a deal with the King to marry his kid so you could become royalty. Either way, there was probably an alternative motive to saving that helpless future successor. When you arrived back at the Kingdom, prince or princess in tow, you made damn sure everyone knew it was YOU who saved them. You aren’t ashamed of the glory because you deserve it, and honestly, it’s hard to argue against that logic. The townsfolk might sneer at the pride you’re emanating, or grow jealous of the mansion you build yourself shortly after receiving a fortune straight out of the tax payers’ pockets. But with a closer look, someone on the outside might see that you needed the riches to buy a special brew for your sick grandmother. Or maybe you had grown up with nothing but dirt in your pockets, and saving the prince or princess finally gave you some self worth. A Soul of Necros could be described as a renegade, chaotic, prideful, self-absorbed, or reckless. You may not necessarily be evil, but it’s pretty clear that you put yourself first in most of the major decisions you make. …Though it is entirely possible that you put the king’s kid in the dungeon in the first place. As the saying goes, “Some men just want to watch the world burn.”